Callum Langstroth is a dyslexic senior narrative designer at PlayStation London Studio. He has been working in the games industry for more than seven years across a broad range of titles and disciplines. He specialises in Narrative Design and Game Design.
He has been heavily involved in the story development for multiple unreleased titles and has spent many a month creating branching narratives, gameplay scripts, world-building documentation and more. All done alongside more traditional game design work in the form of feature design, tools design and gameplay implementation.
In his spare time, he reads far too many comic books, plays fewer board games than he would like, writes when he can and makes video essays for his YouTube channel, Clang!
A full up to date CV can be found over on his LinkedIn Profile.
Roles
Current
PlayStation London Studio
- Senior Narrative Designer 2021 – Present
Previous
PlayStation London Studio
- Narrative Designer 2020 – 2021
- Designer (Games) 2018 – 2020
- Junior Designer (Games) 2016 – 2018
- QA Tester 2016
- Internal QA Tester 2014 – 2016
SIEE Liverpool
- First Party Functional Games Tester 2013 – 2014
Gameography
Narrative Design
- Various Unreleased Projects 2020 – Present
Game Design

- Various Unreleased Projects 2017 – 2020
- SingStar: Celebration 2017
QA




- SingStar 2014 – 2017 (Live Service)
- SingStar: Frozen 2014
- SingStar: Ultimate Party 2014
- Beyond: Two Souls 2014 (PS4 Release)
- Killzone: Shadowfall 2013