Narrative Roles in Game Development

Me noodling on an idea

Forgive me for this indulgence but it is a rite of passage for any person talking about narrative in game dev. It needs to be done. I need to talk about what exactly a narrative designer is! Also, narrative roles in general because there is still an element of confusion around all of them.

The mixed ideas around what narrative roles there are and should be stem from a few things. Mainly the organic way these roles started appearing in the games industry. Then how they spread to various studios and teams. The result of which is that every panel on narrative for games has to take up a chunk of time defining what it is we do.

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(Some) Tools of the Trade

A fun and frustrating part of narrative design and video game writing are that the tools we rely on haven’t yet been standardised to the same extent as other disciplines. There are some mainstays but at the same time, there are a lot of options. If you’re just getting started in game narrative here are a few of my go-to options. I’ve used the following in various ways on multiple projects and would recommend getting to grips with them based on what takes your fancy and level of comfort with the soft-programming side of game writing. 

This is just high level details I may do full breakdowns of how I use them in future posts.

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